Age | Commit message (Collapse) | Author |
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AIOrder::SetOrderFlags().
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AIVehicleList_DefaultGroup(vehicle_type).
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functions better.
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of GetInstanceName() to make branching of AIs easier.
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which cannot accept CT_INVALID.
-Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them.
-Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection.
-Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'.
Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects.
Note: It is intentional that you cannot control refittability by CB 36.
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changing the amount of towns/industries from the newgame gui.
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calls typechecking as stated in squirrel docs
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squirrel.
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AIEngine::GetMaxTractiveEffort.
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update some documentation since a few enums have been renamed.
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AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList.
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BuildRoadStation and BuildDriveThroughRoadStation.
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and MoveWagonChain (frosch).
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front tile instead of a bool is_vertical (frosch).
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AIBridge::IsValidBridge now only returns true for available bridges.
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AIAirport::IsValidAirportType now only returns true for available AirportTypes.
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AIEventVehicleCrashed::CloneCrashedVehicle.
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GetHeliportAndDockLocation in HasHeliport/HasDock and GetHeliportLocation/GetDockLocation.
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SetCompanyName. They've been replaced with GetName and SetName.
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AIIndustry::GetLastMonthProduction instead.
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call.
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AddSetting, AddLabels and RegisterAI.
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available in-game.
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an info.nut failed to compile.
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definition of very simple getters to header file
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and only during initialization.
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AIInfo::CanLoadFromVersion(version) with AIInfo::MinVersionToLoad() which should return a single integer, the minimum version the AI is able to load data from.
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AIController::GetSetting() static functions.
-Fix (r15460): ai_controller.hpp.sq was forgotten.
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for static functions and limit exposure of the internal function GetClassName.
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where the result should be stored.
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value so AIs can't work around it.
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as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern...
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color and colour.
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except where it's used for backward compatability.
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they're not allowed to sleep.
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single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs.
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didn't restore its original value
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the values of the settings in info.nut
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