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2013-05-26(svn r25290) -Add: Assign string names to notable windows.frosch
2013-05-26(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window ↵frosch
after construction.
2013-05-12(svn r25236) -Fix [FS#5547]: crash when AI is executing a command as it is ↵rubidium
bankrupted (removed from the game) The command is placed in a queue for processing before it is bankrupted, after that the command is executed. This command yields a failure because the company does not exist, but then it still needs to call the callback. This callback tries to access the AI's virtual machine without any checks, so it starts to read a just freed pointer and segfaults.
2013-03-17(svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the ↵zuu
AI/GS config window.
2013-02-27(svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget ↵frosch
states in OnInvalidateData.
2013-02-14(svn r25001) -Change: heading for 1.4 nowrubidium
2013-01-20(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.frosch
2013-01-08(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by ↵planetmaker
Eagle_rainbow)
2012-12-05(svn r24789) -Add: Separate setting to control the default settings of newly ↵frosch
added scripts and random AIs.
2012-12-05(svn r24788) -Change: Detach script settings from difficulty settings. ↵frosch
Always allow changing all script settings without setting difficulty to custom.
2012-12-05(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles ↵frosch
and highscore tables.
2012-11-14(svn r24747) -Fix: Some editboxes had a different colour than the rest of ↵frosch
the window.
2012-11-14(svn r24742) -Codechange: Remove QueryStringBaseWindow and store ↵frosch
QueryStrings per widget instead.
2012-11-14(svn r24740) -Codechange: Remove duplicate members from ↵frosch
QueryStringBaseWindow and directly use QueryString.
2012-11-14(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.frosch
2012-11-14(svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes ↵frosch
sense if it is smaller than the second one, also its unit is not pixels.
2012-11-13(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to ↵frosch
Window::OnEditboxChanged.
2012-11-13(svn r24733) -Codechange: Move handling of editbox keys to window class.frosch
2012-11-13(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.frosch
2012-11-13(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.frosch
2012-11-13(svn r24727) -Fix: In various windows the OSK looked shiny but using it had ↵frosch
no effect whatsoever.
2012-11-13(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.frosch
2012-11-13(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.frosch
2012-11-13(svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.frosch
2012-11-11(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.frosch
2012-11-11(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen ↵frosch
and script debug GUI.
2012-09-23(svn r24554) -Add: Hotkeys for widgets in AI Debug windowzuu
2012-09-23(svn r24552) -Fix (r24537): Unpause do no longer continue scriptszuu
2012-09-21(svn r24537) -Feature: Scripts can be suspended even if the game is still ↵zuu
progressing, thus break-on-log now works also for Game Scripts.
2012-09-01(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the ↵zuu
AI debug window.
2012-08-21(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.zuu
2012-08-20(svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the ↵yexo
path instead of a boolean (LordAro)
2012-08-13(svn r24468) -Add [FS#5219]: API compatibility scripts for Goal Scripts ↵yexo
(Hirundo)
2012-08-13(svn r24467) -Codechange [FS#5236]: make textfile window class slightly more ↵yexo
general (LordAro)
2012-06-13(svn r24342) -Feature: Also use the new multi-word filtering for script ↵frosch
breakpoints.
2012-06-04(svn r24324) -Codechange: Turn functions dealing with Textbufs into member ↵frosch
functions.
2012-06-01(svn r24317) -Feature: Add dropdowns to AI configurations, if all values ↵frosch
have labels.
2012-06-01(svn r24315) -Fix: Make the AI settings window behave more like the other ↵frosch
settings window by closing the query window whenever selecting a different row.
2012-06-01(svn r24313) -Fix: Some obiwans wrt. clicking on setting buttons.frosch
2012-06-01(svn r24312) -Change: Center the settings buttons in the AI and NewGRF ↵frosch
config windows.
2012-06-01(svn r24310) -Codechange: Add named constants for the dimensions of settings ↵frosch
buttons, and generally make their usage more consistent.
2012-06-01(svn r24309) -Codechange: Split some functions from gui.h to settings_gui.hfrosch
2012-05-26(svn r24291) -Add: [Script] ScriptEventRoadReconstruction.frosch
2012-05-26(svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights.frosch
2012-05-26(svn r24289) -Add: [Script] Base class for script events involving a company ↵frosch
and a town.
2012-05-23(svn r24268) -Fix: Use the same colour scheme for the script selection ↵frosch
window as in other comparable windows.
2012-04-09(svn r24108) -Fix [FS#5142]: When starting GS or AI, always use the settings ↵frosch
of the game, not the new-game settings.
2012-02-19(svn r23969) -Codechange: trunk heads to 1.3 nowrubidium
2012-02-12(svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and ↵rubidium
game scripts (LordAro)
2012-02-11(svn r23930) -Fix [FS#4944]: [Script] Do not close the parameter window when ↵rubidium
a script starts