Age | Commit message (Collapse) | Author |
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HasDock(). Just like AIIndustry.
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callback
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complaining.
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that are already build.
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certain cargo needs a bus- or a truckstop.
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truckstops, and meaning of AICargo::IsFreight() wrt. freight train weight multiplier.
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and ai debug output don't get swapped (those are untranslateable anyways)
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much as possible.
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was kinda empty.
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drawing functions instead of only the left.
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new one.
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API.
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crash for the dummy AI.
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use it everywhere, so CB 36 is also used everywhere.
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to their own file.
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anymore.
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classes ScriptScanner/ScriptFileInfo.
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expanding them much easier (Alberth)
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when there's no AI and they want to play with an AI
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sources too
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ai/library/<library_name>/ instead of ai/library/<category_name>/<library_name>/. Libraries inside tar files are not affected.
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AIs crashed and show a message that the user should report the crash.
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carries only cargo.
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readable and fix a crash if no parameters are given to that function.
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project. You know that time is there when you make two huge mistakes in just 10 lines of code. I wish you all the best of luck :) (ps: HUGE mistakes!)
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no other AI is available instead of a non-existing file.
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AIOrder::SetOrderFlags().
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AIVehicleList_DefaultGroup(vehicle_type).
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functions better.
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of GetInstanceName() to make branching of AIs easier.
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which cannot accept CT_INVALID.
-Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them.
-Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection.
-Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'.
Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects.
Note: It is intentional that you cannot control refittability by CB 36.
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changing the amount of towns/industries from the newgame gui.
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calls typechecking as stated in squirrel docs
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squirrel.
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AIEngine::GetMaxTractiveEffort.
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update some documentation since a few enums have been renamed.
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AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList.
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BuildRoadStation and BuildDriveThroughRoadStation.
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and MoveWagonChain (frosch).
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front tile instead of a bool is_vertical (frosch).
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