Age | Commit message (Collapse) | Author |
|
|
|
without HQ
|
|
(optional) parameter.
|
|
queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
|
|
|
|
|
|
the effect was the same) (Yexo)
|
|
|
|
|
|
by planetmaker)
|
|
|
|
client so it is immediatelly clear which one you are working with.
|
|
|
|
is more exact and less subject to interpretation
|
|
Provided by ln
I've added a little fix on currency.cpp too, why not :)
|
|
CMD_START_STOP_VEHICLE.
|
|
|
|
airport that doesn't have a depot.
|
|
|
|
|
|
with all other structs/classes that are in a pool.
|
|
settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
|
|
|
|
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
|
|
RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
|
|
oil rig routes
|
|
|
|
were not available in original game, causing small planes and helis everywhere
|
|
DiagDirection to Track and Trackbits
|
|
something more than whitespace as description of files that don't have a description.
|
|
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
|
|
okay (or lines starting with a space and then tabs).
|
|
operators.
|
|
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
|
|
function can be used
|
|
|
|
|
|
it more clear that they are no loading/unloading flags. Also add more type strictness.
|
|
|
|
|
|
functions and move the 'normal' case Pack/Unpack to Order.
|
|
|
|
remove an unused variable.
|
|
existings enums and helper functions.
|
|
unneeded inclusions of engine.h and/or replace them with engine_type.h.
|
|
station_func.h.
|
|
|
|
openttd.h) to engine_type.h.
|
|
of for-loops
|
|
possible, so it doesn't build bridges everywhere
|