Age | Commit message (Collapse) | Author |
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AIIndustryType::INDUSTRYTYPE_UNKNOWN for AIRail::BuildNewGRFRailStation(). Note that BuildNewGRFRailStation() now checks the passed industry type for validity.
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(Morloth)
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crossings per railtype.
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DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
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of _current_company to ensure proper restoration.
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and bridges
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AIEngine::IsBuildable() returned false positives. Especially wagons of unavailable railtypes were reported available.
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consisted of unrelated values use static const (u)int
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an assert (Zuu)
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instead of mixed
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and cancel object placement when selecting not available industries.
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changelog
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limit of railtypes
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break on AI string
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where you can input a break string (patch by Zuu)
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with AIs
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and DECLARE_ENUM_AS_BIT_SET
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at least one hangar
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seperate class
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settinsg where overwritten by those from the title game
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instead of _error_message.
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library fails to compile when loading a savegame
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to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature
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value is not modified.
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of a road vehicle.
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array so some special cases can be removed
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add IsEnd() instead.
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iterators.
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CMD_REMOVE_LONG_ROAD
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drop (Based on Wolf01 work)
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