Age | Commit message (Collapse) | Author |
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progressing, thus break-on-log now works also for Game Scripts.
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AI debug window.
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path instead of a boolean (LordAro)
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(Hirundo)
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general (LordAro)
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breakpoints.
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functions.
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have labels.
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settings window by closing the query window whenever selecting a different row.
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config windows.
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buttons, and generally make their usage more consistent.
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and a town.
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window as in other comparable windows.
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of the game, not the new-game settings.
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game scripts (LordAro)
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a script starts
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settings.
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and GS); avoids invalid memory reads
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the game script crashes
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an AI was opened
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avoid invalid memory read/write (reported by SmatZ)
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window didn't get enabled when activating a GameScript
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(SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings
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understandable
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error.h
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always the first
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parts some compilers failed at, are integrated in other parts of the code now too
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