Age | Commit message (Collapse) | Author |
|
introduce shiny new IsPlainRailTile()
|
|
with < .. - 1 (both caused due to wrapper functions)
|
|
PoolItem::IsValidID(index)
|
|
PoolItem::GetPoolSize()
|
|
|
|
CompanySettings struct
|
|
and _SIGNALS.
|
|
objects.
|
|
wrt. modifiing multiple corners at once.
|
|
that SLOPE_INVALID != (SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK).
|
|
|
|
newgrf-version of OpenTTD
|
|
of an airport
|
|
functions again
|
|
documentation says it does
|
|
parameters from the api code, causing crashes later
|
|
AIs can give for goto-depot orders
|
|
-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part.
-Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
|
|
game with no AIs available.
|
|
|
|
ERR_AREA_ALREADY_FLAT and ERR_ESCAVATION_WOULD_DAMAGE.
|
|
|
|
the what kind of order an order is.
-Fix: AIOrder::GetOrderDestination and AIOrder::GetOrderFlags didn't work on ORDER_CURRENT when the vehicle was loading/leaving in a station.
|
|
they are part of strings and add some colours to a few strings.
|
|
DrawString.
|
|
|
|
half the AI api in non-noai related code.
|
|
that's the value the AIs got (due to casting).
Clarify some api documentation.
|
|
|
|
this ID' from 'some' strings and replace the string name with something more sensible.
|
|
strings
|
|
When an AI returns false, it'll never be chosen as random AI.
|
|
tile belonging to the station
|
|
let it be a normal goto-station order.
Note to AI writers: AIOrder.AppendOrder(vehicle_id, AIStation.GetLocation(station_id)) will give a goto-hangar order for helistations (assuming the station sign is at it's default location).
|
|
allow stop-in-depot orders
|
|
needed" from goto-depot orders.
|
|
itself unconditionally on repaint. OTOH it was not invalidated in other cases when needed.
|
|
info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window.
|
|
debug window
|
|
orders to 'stop at far end'.
|
|
|
|
doxygen output some documentation for it.
|
|
HasDock(). Just like AIIndustry.
|
|
callback
|
|
complaining.
|
|
that are already build.
|
|
certain cargo needs a bus- or a truckstop.
|
|
truckstops, and meaning of AICargo::IsFreight() wrt. freight train weight multiplier.
|
|
|
|
and ai debug output don't get swapped (those are untranslateable anyways)
|