Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-16 | Codechange: Add support for additional command result values. | Michael Lutz | |
2021-12-16 | Codechange: Pass unpacked command arguments to command callbacks (except ↵ | Michael Lutz | |
Script). | |||
2021-12-16 | Codechange: Un-bitstuff all remaining commands. | Michael Lutz | |
2021-12-16 | Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID). | Michael Lutz | |
2021-12-16 | Codechange: Pass additional data as byte stream to command callbacks. | Michael Lutz | |
2021-12-16 | Codechange: Template DoCommandP to automagically reflect the parameters of ↵ | Michael Lutz | |
the command proc. When finished, this will allow each command handler to take individually different parameters, obliviating the need for bit-packing. | |||
2021-12-16 | Codechange: Align parameter order of command callbacks to command handlers. | Michael Lutz | |
2021-12-16 | Codechange: Untangle command code, flags and error string for DoCommand*. | Michael Lutz | |
2021-12-16 | Codechange: Move command arguments to the back of the networked command ↵ | Michael Lutz | |
function calls. | |||
2021-09-25 | Change: Heading for 13 now (#9573) | Patric Stout | |
2021-08-15 | Change: rebrand 1.12.0 to 12.0 | Patric Stout | |
One question that keeps popping up: "when do we release 2.0?". NewGRF will force that at least 1.16 will be 2.0, but to not wait for this, let's drop the "1." and be for ever done with that conversation. We are following in the footstep of giants here. | |||
2021-06-17 | Cleanup: [Script] Use nullptr instead of 0 or NULL | Rubidium | |
2021-06-13 | Codechange: convert printf DEBUG statements to fmt Debug statements | rubidium42 | |
2021-05-29 | Codechange: Rename window related DeleteXXX to match new behaviour | glx22 | |
2021-05-29 | Fix f6d5c01: Delay deletion when closing windows | glx22 | |
2021-04-21 | Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget() | Peter Nelson | |
Line height defaults to the resize height of the relevant widget, which is set in all cases. Therefore it is not necessary to specify this value every time. Additionally fixes scrolled padding for the framerate window. | |||
2021-04-17 | Fix: Inconsistent button sizing on AI/GS setting window depending on scale ↵ | PeterN | |
settings. (#9044) | |||
2021-03-14 | Change: Heading for 1.12 now (#8862) | Patric Stout | |
2021-03-11 | Change: Recolour graph windows to brown (#8700) | Tyler Trahan | |
2021-01-22 | Fix: Use the same safety checks as 'stop_ai' for 'reload_ai' | glx22 | |
2021-01-08 | Codechange: Remove min/max functions in favour of STL variants (#8502) | Charles Pigott | |
2020-12-27 | Fix #6452: Reset only editable and visible settings from GUI (#7890) | SamuXarick | |
Also enables the Reset button while in-game for AI configs. | |||
2020-12-27 | Codechange: Use std::string in file scanners. | Michael Lutz | |
2020-12-26 | Fix f66baa44: for-loop is no longer increasing "i" | Patric Stout | |
During conversion it was overlooked that the for-loop used to do this. Oops. | |||
2020-12-25 | Fix f66baa44: index was off by one (#8433) | Patric Stout | |
i++ in the 3rd part of a for() is post, not pre. Oops. | |||
2020-12-25 | Codechange: use C++11 constructs for for-each loops (#8432) | Patric Stout | |
2020-12-25 | Fix #6468: don't store version of AIs-started-via-console in name | Patric Stout | |
You can do: "startai myai.3", which starts version 3 of "myai". This is very useful for testing save/load code between different versions of your AI. However, when using this syntax, the AI got saved as "myai.3" as name of the AI, instead of "myai". This caused several problems, like indicating to the user the AI could not be found, but still load the AI. But in all cases, the AI never got the chance to load the saved data, making the whole reason this exists pointless. By splitting the name and version already in the console command, the code becomes simpler and AIs started this way now follow the normal flow after initialization. | |||
2020-07-16 | Change: rewrote squirrel_export in CMake | glx | |
2020-06-05 | Add: introduce CMake for project management | Patric Stout | |
CMake works on all our supported platforms, like MSVC, Mingw, GCC, Clang, and many more. It allows for a single way of doing things, so no longer we need shell scripts and vbs scripts to work on all our supported platforms. Additionally, CMake allows to generate project files for like MSVC, KDevelop, etc. This heavily reduces the lines of code we need to support multiple platforms from a project perspective. Addtiionally, this heavily improves our detection of libraries, etc. | |||
2020-06-01 | Add: [Script] Native priority queue; useful e.g. for pathfinders. | Michael Lutz | |
2020-02-17 | Codechange: Avoid copying function parameters by using const references | Quipyowert2 | |
2020-02-14 | Codechange: Simplify CheckAPIVersion() | glx | |
2020-02-08 | Change: Heading for 1.11 now | glx | |
2020-02-06 | Fix #7088: close AI/GS textfile window when their data are invalid | Samu | |
2019-12-21 | Codechange: Replace FOR_ALL_COMPANIES with range-based for loops | glx | |
2019-11-10 | Cleanup: Removed SVN headers | S. D. Cloudt | |
2019-10-22 | Add: [Script] ScriptEventVehicleAutoReplaced. | glx | |
2019-09-07 | Fix #7188: check the validity of command callback for scripts (#7701) | glx22 | |
2019-05-11 | Change: Limit memory allocations for each Squirrel instance | Niels Martin Hansen | |
This can avoid out-of-memory situations due to single scripts using up the entire address space. Instead, scripts that go above the maximum are killed. The maximum is default 1 GB per script, but can be configured by a setting. | |||
2019-05-01 | Add: New RoadType API functions. | peter1138 | |
2019-04-29 | Codechange: Remove Company/OwnerByte types | Charles Pigott | |
2019-04-10 | Codechange: Use null pointer literal instead of the NULL macro | Henry Wilson | |
2019-04-09 | Codechange: Switch DropDownList to directly use std::vector, thus making ↵ | Michael Lutz | |
AutoDeleteSmallVector obsolete. DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate copy-free code for most situations. | |||
2019-04-05 | Fix #7439: don't overwrite CompanyRemoveReason with ClientID (#7465) | glx22 | |
2019-03-26 | Codechange: Replaced SmallVector::Append() with ↵ | Henry Wilson | |
std::vector::[push|emplace]_back() | |||
2019-03-24 | Codechange: Use override specifier in Window-derived classes. | peter1138 | |
2019-03-24 | Codechange: Use override specifer for overriding member declarations | Henry Wilson | |
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template. | |||
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2019-03-03 | Change: Heading for 1.10 now (#7319) | frosch | |
2019-02-23 | Add: Show performance of AI and GS in framerate window | Niels Martin Hansen | |