Age | Commit message (Collapse) | Author |
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by planetmaker)
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client so it is immediatelly clear which one you are working with.
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is more exact and less subject to interpretation
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Provided by ln
I've added a little fix on currency.cpp too, why not :)
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CMD_START_STOP_VEHICLE.
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airport that doesn't have a depot.
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with all other structs/classes that are in a pool.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
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oil rig routes
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were not available in original game, causing small planes and helis everywhere
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DiagDirection to Track and Trackbits
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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okay (or lines starting with a space and then tabs).
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operators.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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it more clear that they are no loading/unloading flags. Also add more type strictness.
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functions and move the 'normal' case Pack/Unpack to Order.
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remove an unused variable.
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existings enums and helper functions.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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openttd.h) to engine_type.h.
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of for-loops
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possible, so it doesn't build bridges everywhere
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GetTileTrackStatus().
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train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
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and remove a 'goto'.
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bridge to build, so it won't build wooden bridges everytime
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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