Age | Commit message (Collapse) | Author |
|
|
|
no effect whatsoever.
|
|
|
|
|
|
|
|
|
|
and script debug GUI.
|
|
|
|
|
|
progressing, thus break-on-log now works also for Game Scripts.
|
|
AI debug window.
|
|
|
|
path instead of a boolean (LordAro)
|
|
(Hirundo)
|
|
general (LordAro)
|
|
breakpoints.
|
|
functions.
|
|
have labels.
|
|
settings window by closing the query window whenever selecting a different row.
|
|
|
|
config windows.
|
|
buttons, and generally make their usage more consistent.
|
|
|
|
|
|
|
|
and a town.
|
|
window as in other comparable windows.
|
|
of the game, not the new-game settings.
|
|
|
|
game scripts (LordAro)
|
|
a script starts
|
|
settings.
|
|
and GS); avoids invalid memory reads
|
|
|
|
|
|
the game script crashes
|
|
an AI was opened
|
|
|
|
avoid invalid memory read/write (reported by SmatZ)
|
|
|
|
window didn't get enabled when activating a GameScript
|
|
(SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings
|
|
|
|
|
|
|
|
|
|
|
|
|
|
understandable
|
|
|