Age | Commit message (Collapse) | Author |
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an AI should start next
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allowed by info.nut
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setting marked with AICONFIG_RANDOM (Yexo)
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consts (Yexo)
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someone, it contains a warning .. ;)
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(or even allow) a min/max setting .. it is always 0/1 (Yexo)
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allow savedata from the same version as we are now
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a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
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current AI
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PlantTree
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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without HQ
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(optional) parameter.
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queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
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the effect was the same) (Yexo)
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by planetmaker)
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client so it is immediatelly clear which one you are working with.
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is more exact and less subject to interpretation
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Provided by ln
I've added a little fix on currency.cpp too, why not :)
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CMD_START_STOP_VEHICLE.
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airport that doesn't have a depot.
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with all other structs/classes that are in a pool.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
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oil rig routes
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were not available in original game, causing small planes and helis everywhere
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DiagDirection to Track and Trackbits
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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