Age | Commit message (Collapse) | Author |
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documentation says it does
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parameters from the api code, causing crashes later
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AIs can give for goto-depot orders
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-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part.
-Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
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game with no AIs available.
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ERR_AREA_ALREADY_FLAT and ERR_ESCAVATION_WOULD_DAMAGE.
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the what kind of order an order is.
-Fix: AIOrder::GetOrderDestination and AIOrder::GetOrderFlags didn't work on ORDER_CURRENT when the vehicle was loading/leaving in a station.
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they are part of strings and add some colours to a few strings.
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DrawString.
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half the AI api in non-noai related code.
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that's the value the AIs got (due to casting).
Clarify some api documentation.
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this ID' from 'some' strings and replace the string name with something more sensible.
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strings
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When an AI returns false, it'll never be chosen as random AI.
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tile belonging to the station
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let it be a normal goto-station order.
Note to AI writers: AIOrder.AppendOrder(vehicle_id, AIStation.GetLocation(station_id)) will give a goto-hangar order for helistations (assuming the station sign is at it's default location).
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allow stop-in-depot orders
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needed" from goto-depot orders.
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itself unconditionally on repaint. OTOH it was not invalidated in other cases when needed.
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info.nut. If AIs implement it, that url is shown when the AI crashes and also in the AI selection window.
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debug window
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orders to 'stop at far end'.
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doxygen output some documentation for it.
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HasDock(). Just like AIIndustry.
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callback
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complaining.
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that are already build.
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certain cargo needs a bus- or a truckstop.
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truckstops, and meaning of AICargo::IsFreight() wrt. freight train weight multiplier.
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and ai debug output don't get swapped (those are untranslateable anyways)
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much as possible.
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was kinda empty.
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drawing functions instead of only the left.
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new one.
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API.
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crash for the dummy AI.
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use it everywhere, so CB 36 is also used everywhere.
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to their own file.
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anymore.
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classes ScriptScanner/ScriptFileInfo.
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expanding them much easier (Alberth)
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when there's no AI and they want to play with an AI
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