Age | Commit message (Collapse) | Author |
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initialize or load
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unnecessarily add it.
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valid signs. This makes AISign::GetMaxSignID obsolete.
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struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
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GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
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PoolItem::IsValidID() and PoolItem::Get()
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introduce shiny new IsPlainRailTile()
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with < .. - 1 (both caused due to wrapper functions)
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PoolItem::IsValidID(index)
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PoolItem::GetPoolSize()
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CompanySettings struct
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and _SIGNALS.
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objects.
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wrt. modifiing multiple corners at once.
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that SLOPE_INVALID != (SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK).
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newgrf-version of OpenTTD
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of an airport
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functions again
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documentation says it does
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parameters from the api code, causing crashes later
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AIs can give for goto-depot orders
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-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part.
-Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
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game with no AIs available.
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ERR_AREA_ALREADY_FLAT and ERR_ESCAVATION_WOULD_DAMAGE.
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the what kind of order an order is.
-Fix: AIOrder::GetOrderDestination and AIOrder::GetOrderFlags didn't work on ORDER_CURRENT when the vehicle was loading/leaving in a station.
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they are part of strings and add some colours to a few strings.
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DrawString.
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half the AI api in non-noai related code.
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that's the value the AIs got (due to casting).
Clarify some api documentation.
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this ID' from 'some' strings and replace the string name with something more sensible.
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strings
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When an AI returns false, it'll never be chosen as random AI.
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tile belonging to the station
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let it be a normal goto-station order.
Note to AI writers: AIOrder.AppendOrder(vehicle_id, AIStation.GetLocation(station_id)) will give a goto-hangar order for helistations (assuming the station sign is at it's default location).
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allow stop-in-depot orders
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needed" from goto-depot orders.
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itself unconditionally on repaint. OTOH it was not invalidated in other cases when needed.
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