Age | Commit message (Collapse) | Author |
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layout per town.
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references (by enabling the GC).
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Load(version, data).
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constructor and Load() function while the savegame was not completely loaded.
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std::map
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about the selected AI if it wasn't visible.
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instead of mph. (Documentation by Rubidium)
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Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them)
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squirrel stack twice.
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st->town
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false.
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duplication.
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any AI.
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duplication. Also stops AIs decrementing vehicle counter of first company
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of the first part of articulated road vehicles.
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aqueducts being connected with all surrounding tiles. Also add some type safety.
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not neccessarily the first industry tile.
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'features'.
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a required function
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config window.
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a tile at the north edge (bug found by SmatZ).
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in the list.
-Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
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different instance name then their name.
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next game.
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game and configure them via the gui.
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to save for an AI.
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therefore it does not belong in _gui.
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the station sign isn't over st->airport_tile.
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(content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates.
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should not be free'd, which is should .. so make them 'char *'
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never happens
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not required
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INVALID_TOWN_RATING -> TOWN_RATING_INVALID
INVALID_TRANSPORT -> TRANSPORT_INVALID
INVALID_ORDER -> ORDER_INVALID
INVALID_GROUP -> GROUP_INVALID
GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP
VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/..
MY_COMPANY -> COMPANY_SELF
FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
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