Age | Commit message (Collapse) | Author |
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their respective places.
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r11642
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bridge_map.h into tunnelbridge_map.h
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order.h too
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rename it fitting to the naming style
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cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
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fitting to the naming style
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remaining to fit with the naming style
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style
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money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
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used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
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remotely trigger an assertion.
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Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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a depot.
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AI does not support them.
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negation was needed. Patch by frosch.
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as super class.
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IsValidVehicle(vehicle).
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"road" everywhere except in the tile type.
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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used wrong tileh in some cases (frosch)
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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issues. Thanks to benc for providing the patch.
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easily modified.
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something...
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respect to the airport placement, so he rewrote the aircraft handling of the AI; now it can actually make lots of money again :)
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not telling "last_mo_production" when it is the production of the current month).
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when clicking on the "skip" button while pressing CTRL.
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the roadbits are.
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road types on a single tile.
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"road" with multiple owners on a single tile.
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be found in the industry spec, so take it from there instead.
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building when its rating for the town was not high enough.
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and into landscape.h, and add a few where they didn't exist.
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variable)
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