Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-09 | Codechange: Switch DropDownList to directly use std::vector, thus making ↵ | Michael Lutz | |
AutoDeleteSmallVector obsolete. DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate copy-free code for most situations. | |||
2019-04-05 | Fix #7439: don't overwrite CompanyRemoveReason with ClientID (#7465) | glx22 | |
2019-03-26 | Codechange: Replaced SmallVector::Append() with ↵ | Henry Wilson | |
std::vector::[push|emplace]_back() | |||
2019-03-24 | Codechange: Use override specifier in Window-derived classes. | peter1138 | |
2019-03-24 | Codechange: Use override specifer for overriding member declarations | Henry Wilson | |
This is a C++11 feature that allows the compiler to check that a virtual member declaration overrides a base-class member with the same signature. Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked as virtual despite being a template. | |||
2019-03-20 | Remove: ENABLE_NETWORK switch | Patric Stout | |
This switch has been a pain for years. Often disabling broke compilation, as no developer compiles OpenTTD without, neither do any of our official binaries. Additionaly, it has grown so hugely in our codebase, that it clearly shows that the current solution was a poor one. 350+ instances of "#ifdef ENABLE_NETWORK" were in the code, of which only ~30 in the networking code itself. The rest were all around the code to do the right thing, from GUI to NewGRF. A more proper solution would be to stub all the functions, and make sure the rest of the code can simply assume network is available. This was also partially done, and most variables were correct if networking was disabled. Despite that, often the #ifdefs were still used. With the recent removal of DOS, there is also no platform anymore which we support where networking isn't working out-of-the-box. All in all, it is time to remove the ENABLE_NETWORK switch. No replacement is planned, but if you feel we really need this option, we welcome any Pull Request which implements this in a way that doesn't crawl through the code like this diff shows we used to. | |||
2019-03-03 | Change: Heading for 1.10 now (#7319) | frosch | |
2019-02-23 | Add: Show performance of AI and GS in framerate window | Niels Martin Hansen | |
2019-02-21 | Fix #7090: Close Query String window after rebuilding AI/GS settings | Samu | |
2019-02-21 | Fix #7091: Close dropdown menu windows after rebuilding AI/GS settings | Samu | |
2019-02-11 | Fix #7151: AI start date deviation was still applied when not set to a ↵ | PeterN | |
random AI. (#7223) | |||
2019-02-04 | Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions | glx | |
2019-02-02 | Change: Allow AI companies to start immediately. | Samu | |
Allow multiple AIs to possibly start in the same tick. start_date = 0 becomes a special case, where random deviation does not occur. If start_date was not already 0, then a minimum value of 1 must apply. | |||
2019-02-01 | Fix #6438: Properly invalidate AI Settings window when max no competitor ↵ | Peter Nelson | |
setting is changed. | |||
2019-01-28 | Add: allow opening of one TextfileWindow per type | glx | |
2019-01-27 | Fix #7122: OnClick() and DrawWidget() editability was inconsistent in ↵ | glx22 | |
AISettingsWindow (#7123) | |||
2019-01-12 | Fix #6780: Some windows didn't get updated from OnTick() (#7048) | PeterN | |
2018-12-27 | Fix: [Win32] WIN32 may not be defined, always prefer the compiler predefined ↵ | glx | |
macro _WIN32 | |||
2018-03-14 | (svn r27993) -Change: Heading for 1.9 now | frosch | |
2017-08-13 | (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) | frosch | |
2017-03-12 | (svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list. | peter1138 | |
2017-03-12 | (svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter ↵ | peter1138 | |
when some parameters are hidden. | |||
2017-03-11 | (svn r27780) -Update: Numbers | frosch | |
2016-05-22 | (svn r27581) -Fix [FS#6461]: Button size computation in script configuration ↵ | frosch | |
window. (adf88) | |||
2016-03-01 | (svn r27518) -Update: Numbers | frosch | |
2015-12-10 | (svn r27468) -Fix (r27444): Game Scripts were not displayed in the content ↵ | zuu | |
download window when opened from the AI/GS settings window. | |||
2015-03-17 | (svn r27193) -Fix (r27192): Incomplete copy/paste. | frosch | |
2015-03-17 | (svn r27192) -Change: heading for 1.6 now | frosch | |
2015-03-15 | (svn r27187) -Fix: Code style. | frosch | |
2014-10-04 | (svn r26954) -Codechange: GUI-scale for AI/GS settings and NewGRF settings ↵ | peter1138 | |
windows. | |||
2014-09-21 | (svn r26893) -Feature: ScriptStationList_Cargo for sorting cargo by from and via | fonsinchen | |
2014-09-06 | (svn r26774) -Cleanup [Squirrel]: remove _SC macro | rubidium | |
2014-05-11 | (svn r26583) -Fix [FS#5974]: Game script could be changed in game by double ↵ | rubidium | |
clicking | |||
2014-04-25 | (svn r26509) -Codechange: replace strdup with stredup (the latter ensures ↵ | rubidium | |
the return is not NULL) | |||
2014-04-23 | (svn r26487) -Codechange: use lastof instead of lengthof/sizeof for script names | rubidium | |
2014-04-23 | (svn r26486) -Codechange: replace a number of snprintfs with seprintf | rubidium | |
2014-04-23 | (svn r26485) -Codechange: Replace ttd_strlcpy and ttd_strlcat with strecpy ↵ | frosch | |
and strecat. | |||
2014-04-23 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine ↵ | rubidium | |
"unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | |||
2014-03-17 | (svn r26406) -Change: heading for 1.5 now | frosch | |
2013-11-24 | (svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for ↵ | rubidium | |
dropdowns | |||
2013-07-12 | (svn r25592) -Fix [FS#5644]: Changing the script difficulty level in-game ↵ | rubidium | |
would also change the settings using the default even though they were not allowed to change in-game | |||
2013-06-30 | (svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of ↵ | frosch | |
rows and columns from the resize step size. | |||
2013-06-30 | (svn r25533) -Codechange: Use SetCapacityFromWidget more often. | frosch | |
2013-06-30 | (svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets ↵ | frosch | |
depend on their number of rows, since that changes when resizing the window. | |||
2013-06-30 | (svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX ↵ | frosch | |
widgets. | |||
2013-06-15 | (svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList. | frosch | |
2013-06-15 | (svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible. | frosch | |
2013-06-15 | (svn r25412) -Codechange: Make use of Window::OnHotkey | frosch | |
2013-06-15 | (svn r25410) -Codechange: Put all hotkeys of a window into a static ↵ | frosch | |
HotkeyList member. | |||
2013-06-15 | (svn r25408) -Codechange: Simplify hotkeys by removing unused stuff. | frosch | |