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2009-06-10(svn r16557) -Feature(tte) [NoAI][FS#2892]: mark dead AIs by red background ↵smatz
in the AIDebug window
2009-06-10(svn r16556) -Codechange [NoAI]: use accessor for AIInstance::is_deadsmatz
2009-06-07(svn r16529) -Fix [NoAI]: StationIDs from oilrigs were not considered valid ↵yexo
by the API.
2009-06-06(svn r16527) -Codechange: use static member functions instead of simple ↵smatz
casts when converting Vehicle to specialised vehicle types. Includes safety check
2009-06-06(svn r16524) -Fix [FS#2963]: missing guards in the NoAI API making it ↵rubidium
possible to hit an assert in OpenTTD.
2009-06-06(svn r16522) -Fix [FS#2962]: possible assert in ai debug window when an AI ↵yexo
was stopped an a human company took it's CompanyID
2009-06-05(svn r16520) -Fix [NoAI]: Make sure AIBridge::BuildBridge returns what the ↵yexo
documentation says it does (r16244 for AIBridge)
2009-06-03(svn r16510) -Doc: silence some (AI) doxygen warnings by adding comments ↵rubidium
about the appropriate things.
2009-06-01(svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function ↵yexo
called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall. IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
2009-06-01(svn r16493) -Fix: missing/wrong @file doxygen 'headers'rubidium
2009-06-01(svn r16491) -Codechange: Added parentheses around bitwise operators for ↵alberth
code style.
2009-05-26(svn r16441) -Codechange: new class SpecializedVehicle used as superclass ↵smatz
for all vehicle types
2009-05-26(svn r16440) -Fix [NoAI]: AIRail::GetRailStationDirection returned incorrect ↵yexo
information
2009-05-26(svn r16433) -Codechange: Remove most of CmdSetAutoreplace and replace it ↵yexo
with calls to CmdChangeCompanySetting
2009-05-25(svn r16425) -Change [FS#2869]: Stop an AI when it takes too long to ↵yexo
initialize or load
2009-05-24(svn r16421) -Codechange: do not unnecessarily remove constness or ↵rubidium
unnecessarily add it.
2009-05-23(svn r16403) -Codechange: move code related to subsidies to separate filesmatz
2009-05-23(svn r16400) -Add [NoAI]: add AISignList that can be used to get a list of ↵yexo
valid signs. This makes AISign::GetMaxSignID obsolete.
2009-05-23(svn r16397) -Codechange: move GetVehicleOrder/GetLastVehicleOrder into Vehiclerubidium
2009-05-23(svn r16395) -Fix (r16379): max sign ID can be higher than total number of signssmatz
2009-05-23(svn r16394) -Codechange: move (NewGRF) cache variables into a separate ↵rubidium
struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
2009-05-22(svn r16393) -Codechange: move VehicleRail to Train.rubidium
2009-05-22(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.rubidium
2009-05-22(svn r16390) -Codechange: move u.road to RoadVehicle.rubidium
2009-05-22(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and ↵smatz
GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
2009-05-18(svn r16354) -Codechange: use 'new' pool accessors and methods for Engine toosmatz
2009-05-18(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of ↵smatz
PoolItem::IsValidID() and PoolItem::Get()
2009-05-18(svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), ↵smatz
introduce shiny new IsPlainRailTile()
2009-05-17(svn r16332) -Codechange: replace some -1 + 1 with 'nothing' or <= .. - 1 ↵rubidium
with < .. - 1 (both caused due to wrapper functions)
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16326) -Codechange: replace GetPoolItemPoolSize() by ↵smatz
PoolItem::GetPoolSize()
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-15(svn r16315) -Codechange: move the autorenew settings to a new ↵yexo
CompanySettings struct
2009-05-15(svn r16311) -Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL ↵frosch
and _SIGNALS.
2009-05-10(svn r16267) -Documentation: [NoAI] Explain how to deal with IDs of various ↵frosch
objects.
2009-05-10(svn r16266) -Documentation: [NoAI] Add details to AITile::(Raise|Lower)Tile ↵frosch
wrt. modifiing multiple corners at once.
2009-05-10(svn r16264) -Change/Fix (r16262): [NoAI] Change SLOPE_INVALID to 0xFFFF so ↵frosch
that SLOPE_INVALID != (SLOPE_ELEVATED | SLOPE_STEEP | SLOPE_HALFTILE_MASK).
2009-05-09(svn r16262) -Fix [NoAI]: Check slopes passed to the API better for validityyexo
2009-05-07(svn r16253) -Add [NoAI]: AIController::GetVersion, this returns the ↵yexo
newgrf-version of OpenTTD
2009-05-07(svn r16252) -Add [NoAI]: AIAirport::GetPrice, returning the building cost ↵yexo
of an airport
2009-05-07(svn r16249) -Fix [NoAI]: Enable parameter checking for AIController::* ↵yexo
functions again
2009-05-06(svn r16244) -Fix [NoAI]: Make sure AITunnel::BuildTunnel returns what the ↵yexo
documentation says it does
2009-05-06(svn r16243) -Fix [FS#2875]: CmdBuildTunnel could be called with invalid ↵yexo
parameters from the api code, causing crashes later
2009-05-06(svn r16239) -Fix (r16199): Use the stop/non-stop intermediate orderflags ↵yexo
AIs can give for goto-depot orders
2009-05-02(svn r16199) -Codechange: Pass OrderNonStopFlags also to MakeGoToDepotOrder().frosch
-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part. -Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
2009-04-26(svn r16174) -Fix (r16093) [FS#2863]: crash when starting a game/loading a ↵yexo
game with no AIs available.
2009-04-26(svn r16172) -Fix (r16171): typo (thanks SmatZ)yexo
2009-04-26(svn r16171) -Add [NoAI]: two new error codes to AITile: ↵yexo
ERR_AREA_ALREADY_FLAT and ERR_ESCAVATION_WOULD_DAMAGE.
2009-04-26(svn r16166) -Add [NoAI]: AITile::Get(Min|Max|Corner)Heightfrosch
2009-04-26(svn r16165) -Add [FS#2801] [NoAI]: several functions to AIOrder to check ↵yexo
the what kind of order an order is. -Fix: AIOrder::GetOrderDestination and AIOrder::GetOrderFlags didn't work on ORDER_CURRENT when the vehicle was loading/leaving in a station.