Age | Commit message (Collapse) | Author |
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is more exact and less subject to interpretation
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Provided by ln
I've added a little fix on currency.cpp too, why not :)
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CMD_START_STOP_VEHICLE.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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operators.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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it more clear that they are no loading/unloading flags. Also add more type strictness.
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functions and move the 'normal' case Pack/Unpack to Order.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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openttd.h) to engine_type.h.
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train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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instead of using specific indexes each time.
-Codechange: Minor scope changes in said loops.
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there were any tram grfs loaded
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YAPF failed for steep slopes.
Trolly failed for a lot.
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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unneeded include from openttd.h.
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structs to a place where they are only included a few times.
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needed.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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r11642
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bridge_map.h into tunnelbridge_map.h
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order.h too
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style
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money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
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used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
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