Age | Commit message (Collapse) | Author |
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client so it is immediatelly clear which one you are working with.
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is more exact and less subject to interpretation
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Provided by ln
I've added a little fix on currency.cpp too, why not :)
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CMD_START_STOP_VEHICLE.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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something more than whitespace as description of files that don't have a description.
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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operators.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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it more clear that they are no loading/unloading flags. Also add more type strictness.
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functions and move the 'normal' case Pack/Unpack to Order.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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unneeded include from openttd.h.
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structs to a place where they are only included a few times.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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order.h too
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money and don't misuses CommandCost to have a overflow safe integer. Based on a patch by Noldo.
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used to check whether there was no vehicle on the ground, except that the former didn't take care of aircraft shadows. So now we only use EnsureNoVehicleOnGround.
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"road" everywhere except in the tile type.
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accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
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issues. Thanks to benc for providing the patch.
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easily modified.
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