Age | Commit message (Collapse) | Author |
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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client so it is immediatelly clear which one you are working with.
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something more than whitespace as description of files that don't have a description.
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operators.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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YAPF failed for steep slopes.
Trolly failed for a lot.
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structs to a place where they are only included a few times.
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needed.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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their respective places.
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r11642
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bridge_map.h into tunnelbridge_map.h
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style
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negation was needed. Patch by frosch.
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"road" everywhere except in the tile type.
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foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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used wrong tileh in some cases (frosch)
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the roadbits are.
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template functions. Fixes a problem with MSVC and 64-bit shifts.
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stillunknown and pv2b.
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renamed to .cpp)
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