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path: root/src/ai/trolly/pathfinder.cpp
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2008-05-06(svn r12971) -Documentation: add @file in files that missed them and add ↵rubidium
something more than whitespace as description of files that don't have a description.
2008-04-18(svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵rubidium
operators.
2008-04-17(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵rubidium
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler ↵smatz
function can be used
2008-04-17(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()smatz
2008-01-25(svn r11983) -Codechange: Add some helper functions for slopes and use them.frosch
2008-01-23(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use ↵smatz
GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
2008-01-22(svn r11946) -Fix: slope detection of bridge ramps.frosch
YAPF failed for steep slopes. Trolly failed for a lot.
2008-01-12(svn r11818) -Codechange: split player.h into smaller pieces.rubidium
2008-01-09(svn r11792) -Codechange: move some (virtually) globally included AI related ↵rubidium
structs to a place where they are only included a few times.
2008-01-07(svn r11774) -Change: do not include variables.h in a header when it is not ↵rubidium
needed.
2007-12-26(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split ↵rubidium
map.h).
2007-12-25(svn r11692) -Codechange: move some functions from 'functions.h' to a more ↵rubidium
logical place and remove about 50% of the includes of 'functions.h'
2007-12-21(svn r11677) -Codechange: move price and command related types/functions to ↵rubidium
their respective places.
2007-12-19(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.hrubidium
2007-12-16(svn r11649) -Codechange: some code can be simplified thanks to changes in ↵smatz
r11642
2007-12-16(svn r11644) -Codechange: merge some functions from tunnel_map.h and ↵smatz
bridge_map.h into tunnelbridge_map.h
2007-11-19(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming ↵skidd13
style
2007-08-10(svn r10838) -Fix [FS#1119] (r10698): double negation where only single ↵rubidium
negation was needed. Patch by frosch.
2007-07-29(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word ↵rubidium
"road" everywhere except in the tile type.
2007-07-26(svn r10698) -Codechange [FS#1082]: simplify the code related to ↵rubidium
foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
2007-07-23(svn r10657) -Fix r10655: commit didn't comply with coding style (tnx glx :))truelight
2007-07-23(svn r10655) -Fix [FS#1070]: Trolly AI didn't know about steep slopes, and ↵truelight
used wrong tileh in some cases (frosch)
2007-06-18(svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).rubidium
2007-06-18(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.rubidium
2007-05-27(svn r9954) -Fix [FS#811]: trolley AI crashed when trying to determine what ↵rubidium
the roadbits are.
2007-05-24(svn r9912) -Fix: the AIs could build any road(station)s.rubidium
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-02-14(svn r8732) -Codechange/Fix(r8705): Turned the bit-handling macros into ↵celestar
template functions. Fixes a problem with MSVC and 64-bit shifts.
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)