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2007-06-18(svn r10205) -Codechange: refactor returning of cost, so it can be more ↵rubidium
easily modified.
2007-06-18(svn r10200) -Codechange: add "shortcut" for !CmdFailed (CmdSucceeded).rubidium
2007-06-18(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.rubidium
2007-06-11(svn r10106) -Fix (r10098): there's always a compiler complaining about ↵rubidium
something...
2007-06-11(svn r10098) -Codechange: bilbo cared about the performance of the AI with ↵rubidium
respect to the airport placement, so he rewrote the aircraft handling of the AI; now it can actually make lots of money again :)
2007-06-10(svn r10081) -Fix [FS851]: towns/AIs didn't build bridges anymore (boekabart).rubidium
2007-06-07(svn r10058) -Codechange: give some industry variable sensible names (like ↵rubidium
not telling "last_mo_production" when it is the production of the current month).
2007-05-24(svn r9914) -Codechange: prepare GTTS and the pathfinders to handle multiple ↵rubidium
road types on a single tile.
2007-05-24(svn r9912) -Fix: the AIs could build any road(station)s.rubidium
2007-05-20(svn r9892) -Codechange: lots of ground work for allowing multiple types of ↵rubidium
"road" with multiple owners on a single tile.
2007-05-18(svn r9867) -Codechange: Remove data duplication. The exact same values can ↵belugas
be found in the industry spec, so take it from there instead.
2007-05-09(svn r9817) -Fix [FS#772]: an assertion that was triggered by the AI ↵rubidium
building when its rating for the town was not high enough.
2007-04-18(svn r9672) -Cleanup: lots of coding style fixes around operands.rubidium
2007-04-12(svn r9609) -Codechange: Move some function prototypes out of functions.h ↵maedhros
and into landscape.h, and add a few where they didn't exist.
2007-04-01(svn r9540) -Fix (r1): Bankrupt AIs no longer buy themselves (usage of wrong ↵celestar
variable)
2007-03-31(svn r9530) -Codechange: Replace a direct industry type access by a behaviourbelugas
2007-03-22(svn r9400) -Codechange: Use some more representative enum names for ↵belugas
landscape types.
2007-03-16(svn r9251) -Fix(r6057, FS#644): Use a less CPU-intensive algorithm to find ↵celestar
a random industry for the AI to prevent it slowing down the game. The AI now sucks a even a bit more than before (if that's even possible).
2007-03-08(svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the ↵rubidium
coding style (and rest of the code).
2007-03-07(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};rubidium
2007-03-07(svn r9050) -Codechange: Foo(void) -> Foo()rubidium
2007-02-22(svn r8841) -Fixtron
Remove {,u}intswap() and replace them by Swap()
2007-02-17(svn r8767) -Fixtron
-Codechange: Do not hardcode the catchment radius of airports, but hold the information in AirportFTAClass -Fix (r979): The default AI tested possible airport locations with a fixed catchment radius instead of the radius of the to be built airport
2007-02-16(svn r8755) -Fixtron
Abbreviate GetAirport(st->airport_type) to st->Airport()
2007-02-15(svn r8750) -Fix (r8747): PLANES defined in wingdi.h caused compilation ↵KUDr
error under Win32. Changed to AIRPLANES
2007-02-15(svn r8747) -Fixtron
-Codechange: Make the encoding of accepted aircraft types of airports a bit more sensible and move the enum into struct AirportFTAClass
2007-02-10(svn r8660) -Fixtron
-Codechange: Remove _avail_aircraft Its name is misleading. It is rather _avail_airports, but then only some of them, which leads to inconsistencies when using it. Further it is unnecessary to store it in savegams.
2007-01-30(svn r8455) -Codechange: Give a more meaningful name (railveh_type)to member ↵belugas
flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified. -Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before. -Cleanup: Remove some extraneous parenthesis.
2007-01-27(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of ↵Darkvater
magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
2007-01-25(svn r8402) -Codechange: Move RoadStop-specific enums to the RoadStop class, ↵celestar
and changed a one-member enum into a static const. Simplify their naming and add some doxygen-comments to RoadStop
2007-01-24(svn r8385) -Fixtron
-Regression (r8314): I only did half the necessary changes to move railtype from Engine to RailVehicleInfo. Now do the rest.
2007-01-19(svn r8276) -Fixtron
Change the signature of Swap() to be less error prone, i.e. pass the variables to be swapped by reference instead of passing pointers to the variables. Just do Swap(x, y) instead of Swap(&x, &y). This prevents accidents when the variables are pointers.
2007-01-11(svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the ↵KUDr
pointer to allocated memory instead of modifying the pointer given as parameter
2007-01-11(svn r8056) -Codechange: Remove swap_byte, swap_byte, and siblings (some ↵celestar
were not used anyway) and replace them by our SwapT implementation
2007-01-10(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, ↵rubidium
stillunknown and pv2b.
2007-01-10(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files ↵KUDr
renamed to .cpp)
2007-01-02(svn r7759) -Merge: makefile rewrite. This merge features:rubidium
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.