Age | Commit message (Collapse) | Author |
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primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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okay (or lines starting with a space and then tabs).
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operators.
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depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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function can be used
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functions and move the 'normal' case Pack/Unpack to Order.
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remove an unused variable.
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existings enums and helper functions.
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unneeded inclusions of engine.h and/or replace them with engine_type.h.
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station_func.h.
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of for-loops
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possible, so it doesn't build bridges everywhere
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GetTileTrackStatus().
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train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
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and remove a 'goto'.
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bridge to build, so it won't build wooden bridges everytime
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IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
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day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
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AI-use, NewGRF property 0x08 for trains.
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in orders
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GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
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instead of using specific indexes each time.
-Codechange: Minor scope changes in said loops.
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road bridge
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uninitialized memory in the AI.
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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unneeded include from openttd.h.
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some type safety.
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of a global variable. Patch by Noldo (FS#1114).
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structs to a place where they are only included a few times.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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their respective places.
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bridge_map.h into tunnelbridge_map.h
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