Age | Commit message (Collapse) | Author |
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instead of using specific indexes each time.
-Codechange: Minor scope changes in said loops.
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road bridge
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uninitialized memory in the AI.
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with other cases of *B_* vs *_* like VETSB_* and VETS_*.
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unneeded include from openttd.h.
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some type safety.
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of a global variable. Patch by Noldo (FS#1114).
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structs to a place where they are only included a few times.
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useless includes.
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map.h).
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logical place and remove about 50% of the includes of 'functions.h'
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it is really needed.
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their respective places.
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bridge_map.h into tunnelbridge_map.h
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rename it fitting to the naming style
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cause they depend on Random()
-Codechange: Convert the CHANCE macros to functions and rename them fitting to the naming style
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fitting to the naming style
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remaining to fit with the naming style
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style
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Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
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a depot.
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AI does not support them.
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as super class.
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IsValidVehicle(vehicle).
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"road" everywhere except in the tile type.
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issues. Thanks to benc for providing the patch.
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easily modified.
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something...
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respect to the airport placement, so he rewrote the aircraft handling of the AI; now it can actually make lots of money again :)
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not telling "last_mo_production" when it is the production of the current month).
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road types on a single tile.
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"road" with multiple owners on a single tile.
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be found in the industry spec, so take it from there instead.
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building when its rating for the town was not high enough.
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