Age | Commit message (Collapse) | Author |
|
value is not modified.
|
|
|
|
of a road vehicle.
|
|
array so some special cases can be removed
|
|
add IsEnd() instead.
|
|
iterators.
|
|
CMD_REMOVE_LONG_ROAD
|
|
|
|
|
|
drop (Based on Wolf01 work)
|
|
|
|
|
|
Haiku (jrepan)
|
|
|
|
instead of CountBits() where possible
|
|
|
|
location of trains in a rail station
|
|
|
|
an obstacle in the way.
|
|
is an obstacle in the way.
|
|
|
|
classes to get easier cost estimations before you start building
|
|
Only settings with the AICONFIG_INGAME flag can be editted in this way
|
|
|
|
|
|
non-waypoint tile when the waypoint was a multitile waypoint
|
|
wrapper functions
|
|
station
|
|
|
|
if a header require a header make it include that header
|
|
non-statemachine-related variables to there
|
|
several flaws (not masking of bits, not resetting town authority updates on checks/estimates, ...). Let it use DoCommandPInternal, DoCommandP without showing error messages and such, instead.
|
|
of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.
|
|
whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
|
|
|
|
when building a station could be incorrect (missing a cargo)
-Change [NoAI]: AITile::GetCargoProduction now returns the number of producers and not the number of tiles of producers.
-Fix [NoAI]: AITileList_IndustryProducing would omit some tiles for at which a station would get cargo.
|
|
AIWaypoint::HasWaypointType().
-Change: [NoAI] Constructor of AIWaypoint now takes a WaypointType to also handle buoys.
-Remove: [NoAI] AIBuoyList.
|
|
AITileLists
|
|
it's covered by snow, this allows rocky tiles under snow if you have a variable snowline
|
|
|
|
variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
|
|
|
|
tiles with trees on them.
|
|
AIWaypoint
|
|
certain engine.
-Change: AIEngine::IsValidEngine will now also return true when you have at least one vehicle of that type even if you can't build it anymore.
|
|
|
|
destination of a 'nearest depot' order
|
|
NO_UNLOAD order, GOTO_NEAREST_DEPOT order was created instead
|
|
|
|
|