Age | Commit message (Collapse) | Author |
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AIEngine::GetMaxTractiveEffort.
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update some documentation since a few enums have been renamed.
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AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList.
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BuildRoadStation and BuildDriveThroughRoadStation.
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and MoveWagonChain (frosch).
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front tile instead of a bool is_vertical (frosch).
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AIBridge::IsValidBridge now only returns true for available bridges.
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AIAirport::IsValidAirportType now only returns true for available AirportTypes.
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AIEventVehicleCrashed::CloneCrashedVehicle.
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GetHeliportAndDockLocation in HasHeliport/HasDock and GetHeliportLocation/GetDockLocation.
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SetCompanyName. They've been replaced with GetName and SetName.
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AIIndustry::GetLastMonthProduction instead.
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call.
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AIController::GetSetting() static functions.
-Fix (r15460): ai_controller.hpp.sq was forgotten.
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for static functions and limit exposure of the internal function GetClassName.
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where the result should be stored.
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value so AIs can't work around it.
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as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern...
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except where it's used for backward compatability.
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they're not allowed to sleep.
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single opcode method of doing lots of the same thing. This should resolve most of the hiccups caused by AIs.
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AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form.
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non-NULL again.
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in which town the noise level will increase.
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AIVehicleList_SharedOrders.
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layout per town.
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std::map
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instead of mph. (Documentation by Rubidium)
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Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them)
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st->town
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false.
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duplication.
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duplication. Also stops AIs decrementing vehicle counter of first company
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of the first part of articulated road vehicles.
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aqueducts being connected with all surrounding tiles. Also add some type safety.
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not neccessarily the first industry tile.
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'features'.
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a tile at the north edge (bug found by SmatZ).
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therefore it does not belong in _gui.
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