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path: root/src/ai/api/ai_vehicle.hpp
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2009-04-26(svn r16165) -Add [FS#2801] [NoAI]: several functions to AIOrder to check ↵yexo
the what kind of order an order is. -Fix: AIOrder::GetOrderDestination and AIOrder::GetOrderFlags didn't work on ORDER_CURRENT when the vehicle was loading/leaving in a station.
2009-04-25(svn r16150) -Fix [NoAI]: Change WAYPOINT_INVALID to 0xFFFF from -1 as ↵yexo
that's the value the AIs got (due to casting). Clarify some api documentation.
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-02-19(svn r15520) -Cleanup [NoAI]: Fix some typos, unify the comment style and ↵yexo
update some documentation since a few enums have been renamed.
2009-02-14(svn r15492) -Change [API CHANGE]: Split AIVehicle::MoveWagon in MoveWagon ↵yexo
and MoveWagonChain (frosch).
2009-02-05(svn r15345) -Add [NoAI]: Add AIVehicle::HasSharedOrders() and ↵Yexo
AIVehicleList_SharedOrders.
2009-02-01(svn r15307) -Fix: AIVehicle::GetCurrentSpeed() should also use km-ish/h ↵frosch
instead of mph. (Documentation by Rubidium)
2009-01-17(svn r15123) -Fix [NoAI]: 'const char *' implies that the return value ↵truebrain
should not be free'd, which is should .. so make them 'char *'
2009-01-16(svn r15101) -Change [API CHANGE]: more consistant naming for consts:truebrain
INVALID_TOWN_RATING -> TOWN_RATING_INVALID INVALID_TRANSPORT -> TRANSPORT_INVALID INVALID_ORDER -> ORDER_INVALID INVALID_GROUP -> GROUP_INVALID GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/.. MY_COMPANY -> COMPANY_SELF FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
2009-01-13(svn r15077) -Codechange: enumify DAYS_IN_YEAR and DAYS_IN_LEAP_YEARsmatz
-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks