Age | Commit message (Collapse) | Author |
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road vehicles; only ROAD isn't always enough. Also unify the way of writing it.
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ones and fix a type in the noai documentation (patch by Chruker)
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reliability of vehicles
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around road vehicles and flipping parts of trains in the depot
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the what kind of order an order is.
-Fix: AIOrder::GetOrderDestination and AIOrder::GetOrderFlags didn't work on ORDER_CURRENT when the vehicle was loading/leaving in a station.
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that's the value the AIs got (due to casting).
Clarify some api documentation.
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this ID' from 'some' strings and replace the string name with something more sensible.
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update some documentation since a few enums have been renamed.
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and MoveWagonChain (frosch).
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AIVehicleList_SharedOrders.
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instead of mph. (Documentation by Rubidium)
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should not be free'd, which is should .. so make them 'char *'
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INVALID_TOWN_RATING -> TOWN_RATING_INVALID
INVALID_TRANSPORT -> TRANSPORT_INVALID
INVALID_ORDER -> ORDER_INVALID
INVALID_GROUP -> GROUP_INVALID
GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP
VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/..
MY_COMPANY -> COMPANY_SELF
FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
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-Change: when computing daily running cost, divide by 365 (instead of 364). Since r12134, the rounding errors don't need this correction anymore
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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