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path: root/src/ai/api/ai_vehicle.cpp
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2009-12-14(svn r18504) -Remove [NoAI]: AIVehicle::SkipToVehicleOrder as it was a ↵yexo
duplicate or AIOrder.SkipToOrder
2009-12-12(svn r18471) -Codechange/Fix: [NoAI] Deduplicate code betweeen ↵frosch
AIVehicle::SkipToVehicleOrder and AIOrder::SkipToOrder. They are the same. Also ORDER_CURRENT was not allowed for the latter, but well...
2009-08-27(svn r17292) -Codechange: use unified ToPercent() function to convert fract ↵smatz
numbers to percents
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-07-10(svn r16790) -Add [NoAI]: AIVehicle::GetReliability to get the current ↵yexo
reliability of vehicles
2009-07-02(svn r16723) -Codechange: make GetNextArticPart(), GetLastEnginePart(), ↵smatz
GetNextVehicle(), GetPrevVehicle(), GetNextUnit(), GetPrevUnit() members of Train
2009-07-02(svn r16722) -Codechange: unify the naming of the Is/Set/HasArticulatedPart ↵rubidium
functions
2009-07-02(svn r16721) -Codechange: make Is/SetRoadVehicleFront, ↵rubidium
Is/Set/HasArticulatedPart member of RoadVehicle.
2009-07-01(svn r16719) -Codechange: make IsArticulatedPart(), IsTrainEngine(), ↵smatz
IsTrainWagon(), IsMultiheaded(), EngineHasArticPart() and IsRearDualheaded() members of Train
2009-07-01(svn r16718) -Codechange: make IsFreeWagon() member of Trainsmatz
2009-06-06(svn r16527) -Codechange: use static member functions instead of simple ↵smatz
casts when converting Vehicle to specialised vehicle types. Includes safety check
2009-05-26(svn r16441) -Codechange: new class SpecializedVehicle used as superclass ↵smatz
for all vehicle types
2009-05-24(svn r16421) -Codechange: do not unnecessarily remove constness or ↵rubidium
unnecessarily add it.
2009-05-23(svn r16394) -Codechange: move (NewGRF) cache variables into a separate ↵rubidium
struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
2009-05-22(svn r16393) -Codechange: move VehicleRail to Train.rubidium
2009-05-22(svn r16391) -Codechange: use Train instead of Vehicle where appropriate.rubidium
2009-05-22(svn r16390) -Codechange: move u.road to RoadVehicle.rubidium
2009-05-18(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of ↵smatz
PoolItem::IsValidID() and PoolItem::Get()
2009-05-17(svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵smatz
PoolItem::IsValidID(index)
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-04-26(svn r16165) -Add [FS#2801] [NoAI]: several functions to AIOrder to check ↵yexo
the what kind of order an order is. -Fix: AIOrder::GetOrderDestination and AIOrder::GetOrderFlags didn't work on ORDER_CURRENT when the vehicle was loading/leaving in a station.
2009-02-14(svn r15492) -Change [API CHANGE]: Split AIVehicle::MoveWagon in MoveWagon ↵yexo
and MoveWagonChain (frosch).
2009-02-05(svn r15345) -Add [NoAI]: Add AIVehicle::HasSharedOrders() and ↵Yexo
AIVehicleList_SharedOrders.
2009-02-01(svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions.frosch
2009-02-01(svn r15307) -Fix: AIVehicle::GetCurrentSpeed() should also use km-ish/h ↵frosch
instead of mph. (Documentation by Rubidium)
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-24(svn r15255) -Fix (r15027): AIVehicle::GetLength() returned only the length ↵frosch
of the first part of articulated road vehicles.
2009-01-17(svn r15123) -Fix [NoAI]: 'const char *' implies that the return value ↵truebrain
should not be free'd, which is should .. so make them 'char *'
2009-01-16(svn r15101) -Change [API CHANGE]: more consistant naming for consts:truebrain
INVALID_TOWN_RATING -> TOWN_RATING_INVALID INVALID_TRANSPORT -> TRANSPORT_INVALID INVALID_ORDER -> ORDER_INVALID INVALID_GROUP -> GROUP_INVALID GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/.. MY_COMPANY -> COMPANY_SELF FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks