Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-04 | (svn r23106) -Codechange: pass int* to GetTileSlope and friends | rubidium | |
2011-11-04 | (svn r23095) -Codechange: remove useless divisions/multiplications by ↵ | rubidium | |
TILE_HEIGHT for the AI API code | |||
2011-11-04 | (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ ↵ | rubidium | |
functions if they return the Z in pixels (like TilePixelHeight) | |||
2011-05-01 | (svn r22396) -Document: some AI doxygen stuff | rubidium | |
2011-01-22 | (svn r21888) -Codechange: remove some unneeded (for the AI header) headers ↵ | rubidium | |
from some AI headers, reducing the include tree | |||
2010-04-14 | (svn r19637) -Codechange: Pass complete TransportType to CmdBuildTunnel. | frosch | |
2010-04-12 | (svn r19614) -Codechange: "it's" => "its" where appropriate | smatz | |
2009-10-04 | (svn r17693) -Cleanup: remove some unneeded includes | rubidium | |
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-05-06 | (svn r16244) -Fix [NoAI]: Make sure AITunnel::BuildTunnel returns what the ↵ | yexo | |
documentation says it does | |||
2009-05-06 | (svn r16243) -Fix [FS#2875]: CmdBuildTunnel could be called with invalid ↵ | yexo | |
parameters from the api code, causing crashes later | |||
2009-03-21 | (svn r15789) -Codechange: Add DiagdirBetweenTiles() and use it. | frosch | |
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-16 | (svn r15101) -Change [API CHANGE]: more consistant naming for consts: | truebrain | |
INVALID_TOWN_RATING -> TOWN_RATING_INVALID INVALID_TRANSPORT -> TRANSPORT_INVALID INVALID_ORDER -> ORDER_INVALID INVALID_GROUP -> GROUP_INVALID GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/.. MY_COMPANY -> COMPANY_SELF FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |