summaryrefslogtreecommitdiff
path: root/src/ai/api/ai_town.hpp.sq
AgeCommit message (Collapse)Author
2010-12-29(svn r21654) -Add: [NoAI] AITown::IsCity() so AIs can find out which towns ↵yexo
grow faster than others (Lord Aro)
2010-03-23(svn r19510) -Codechange: remove superfluous semicolons from *.sq filessmatz
2009-10-04(svn r17697) -Codechange: coding style in the automatically generated ↵rubidium
squirrel wrapper code
2009-08-27(svn r17294) -Add [NoAI]: AITown::GetLastMonthTransportedPercentage and ↵smatz
AIIndustry::GetLastMonthTransportedPercentage
2009-08-27(svn r17293) -Fix [NoAI]: AITown::GetLastMonthTransported didn't work as ↵smatz
documented at all, make it return what AITown::GetLastMonthProduction did -Change [NoAI]: mark AITown::GetMaxProduction as deprecated, AITown::GetLastMonthProduction returns now the value GetMaxProduction did
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-02-21(svn r15535) -Fix (r15460, pre noai merge): use '.' as 'any' for squirrel ↵glx
calls typechecking as stated in squirrel docs
2009-02-14(svn r15486) -Change [API CHANGE]: Remove AITown::GetMaxTownID.yexo
2009-02-12(svn r15460) -Fix [NoAI]: don't require an instance to exist in the scope ↵rubidium
for static functions and limit exposure of the internal function GetClassName.
2009-02-04(svn r15343) -Add [NoAI]: Add AITown::GetRoadLayout so AIs can get the road ↵Yexo
layout per town.
2009-01-16(svn r15101) -Change [API CHANGE]: more consistant naming for consts:truebrain
INVALID_TOWN_RATING -> TOWN_RATING_INVALID INVALID_TRANSPORT -> TRANSPORT_INVALID INVALID_ORDER -> ORDER_INVALID INVALID_GROUP -> GROUP_INVALID GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/.. MY_COMPANY -> COMPANY_SELF FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks