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path: root/src/ai/api/ai_tilelist.cpp
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2010-01-04(svn r18726) -Fix [FS#3463]: with non-uniform industries the 'supplies' text ↵rubidium
when building a station could be incorrect (missing a cargo) -Change [NoAI]: AITile::GetCargoProduction now returns the number of producers and not the number of tiles of producers. -Fix [NoAI]: AITileList_IndustryProducing would omit some tiles for at which a station would get cargo.
2010-01-04(svn r18721) -Codechange: simplify adding/removing rectangles of tiles from ↵rubidium
AITileLists
2010-01-04(svn r18718) -Codechange: make a wrapper macro for looping TileAreasrubidium
2010-01-04(svn r18717) -Codechange: use TileArea in industry instead of three separate ↵rubidium
variables. Also make use of TileArea functions for determining the 'width' and 'height' of an industry.
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-08-30(svn r17316) -Codechange: use Industry::GetByTile() instead of ↵smatz
GetIndustryByTile()
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-07-26(svn r16966) -Codechange: BEGIN_TILE_LOOP and END_TILE_LOOP reworked into ↵rubidium
TILE_LOOP, which means no more duplication of parameters between BEGIN_TILE_LOOP and END_TILE_LOOP
2009-06-27(svn r16678) -Codechange: Turn CargoArray into a class, so one does not have ↵frosch
to deal with sizeof() wrt. typedef-ed arrays.
2009-06-27(svn r16676) -Codechange: Rename AcceptedCargo to CargoArray and its ↵frosch
instances to more meaningful names.
2009-06-24(svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile()smatz
2009-06-06(svn r16524) -Fix [FS#2963]: missing guards in the NoAI API making it ↵rubidium
possible to hit an assert in OpenTTD.
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-23(svn r15241) -Fix (r15027): NoAI API was not aware of certain newindustries ↵frosch
'features'.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks