Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-08 | (svn r16767) -Fix [NoAI] (r16524): AITile::GetCargoProduction/Acceptance ↵ | yexo | |
didn't accept a radius of 0 anymore | |||
2009-06-27 | (svn r16678) -Codechange: Turn CargoArray into a class, so one does not have ↵ | frosch | |
to deal with sizeof() wrt. typedef-ed arrays. | |||
2009-06-27 | (svn r16676) -Codechange: Rename AcceptedCargo to CargoArray and its ↵ | frosch | |
instances to more meaningful names. | |||
2009-06-06 | (svn r16524) -Fix [FS#2963]: missing guards in the NoAI API making it ↵ | rubidium | |
possible to hit an assert in OpenTTD. | |||
2009-05-09 | (svn r16262) -Fix [NoAI]: Check slopes passed to the API better for validity | yexo | |
2009-04-26 | (svn r16166) -Add [NoAI]: AITile::Get(Min|Max|Corner)Height | frosch | |
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-24 | (svn r15252) -Fix (r15027): AIMarine::AreWaterTilesConnected() reported ↵ | frosch | |
aqueducts being connected with all surrounding tiles. Also add some type safety. | |||
2009-01-21 | (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. | Yexo | |
2009-01-16 | (svn r15109) -Add [NoAI]: add AITile::LevelTiles (Yexo) | truebrain | |
2009-01-16 | (svn r15101) -Change [API CHANGE]: more consistant naming for consts: | truebrain | |
INVALID_TOWN_RATING -> TOWN_RATING_INVALID INVALID_TRANSPORT -> TRANSPORT_INVALID INVALID_ORDER -> ORDER_INVALID INVALID_GROUP -> GROUP_INVALID GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/.. MY_COMPANY -> COMPANY_SELF FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID | |||
2009-01-12 | (svn r15036) -Fix: use the same value for 'random' through-out the code for ↵ | truebrain | |
PlantTree | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |