Age | Commit message (Collapse) | Author |
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classes programmatically
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all AI api classes)
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AI code
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Return "0.7" to get an api compatible (as much as possible) with the 0.7 api or "0.8" to get the latest api.
-Change [NoAI]: move all deprecated functions to a separate squirrel script that is only loaded if an AI requests an old API version.
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AISubsidy::GetSourceType, AISubsidy::GetSourceIndex, AISubsidy::GetDestinationType, AISubsidy::GetDestinationIndex for better subsidy management
-Change [NoAI]: mark AISubsidy::SourceIsTown, AISubsidy::GetSource, AISubsidy::GetDestinationType, AISubsidy::GetDestination as deprecated
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subsidy's destination is in station's catchment area and cargo packets originate from subsidy's source
-Change [FS#1134]: subsidies aren't bound to stations after awarding anymore, they still apply to town or industry, no matter what station is used for loading and unloading. Awarded subsidies from older savegames are lost
-Change [NoAI]: due to these changes, AISubsidy::GetSource and AISubsidy::GetDestination now return STATION_INVALID for awarded subsidies
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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