summaryrefslogtreecommitdiff
path: root/src/ai/api/ai_road.hpp
AgeCommit message (Collapse)Author
2010-08-01(svn r20288) -Doc: add doxygen string to all GetClassName functions (part of ↵yexo
all AI api classes)
2010-08-01(svn r20284) -Codechange: use ///< for single-line doxygen comments in the ↵yexo
AI code
2010-02-02(svn r18986) -Fix (r18803): Make building long roads fail for AIs if there ↵terkhen
is an obstacle in the way.
2010-01-29(svn r18955) -Feature: [NoAI] introduce GetBuildCost functions in several ↵yexo
classes to get easier cost estimations before you start building
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-16(svn r17203) -Change [NoAI]: Add IsRoadTypeAvailable(GetCurrentRoadType()) ↵yexo
as precondition for several AIRoad::* functions
2009-08-16(svn r17201) -Fix [NoAI]: don't say you're building a depot when you're ↵rubidium
actually building a station (API docs typo)
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-07-17(svn r16865) -Doc [NoAI] [FS#3037]: replace old exception names with current ↵yexo
ones and fix a type in the noai documentation (patch by Chruker)
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-03-26(svn r15860) -Add: AIRoad::GetRoadVehicleTypeForCargo() to tell whether a ↵frosch
certain cargo needs a bus- or a truckstop.
2009-02-19(svn r15520) -Cleanup [NoAI]: Fix some typos, unify the comment style and ↵yexo
update some documentation since a few enums have been renamed.
2009-02-14(svn r15494) -Change [API CHANGE]: Split AIRoad::BuildRoadStation in ↵yexo
BuildRoadStation and BuildDriveThroughRoadStation.
2009-02-14(svn r15488) -Change [API CHANGE]: Add support for distant-join stations.yexo
2009-02-14(svn r15482) -Fix [NoAI]: Typos in api docs.yexo
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks