Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-02 | (svn r18987) -Fix: [NoAI] Make building long rails fail for AIs if there is ↵ | terkhen | |
an obstacle in the way. | |||
2010-01-29 | (svn r18955) -Feature: [NoAI] introduce GetBuildCost functions in several ↵ | yexo | |
classes to get easier cost estimations before you start building | |||
2009-09-08 | (svn r17471) -Change: when removing a station or waypoint keep the rail ↵ | rubidium | |
unless Ctrl is pressed. This makes the behaviour consistent between the two. | |||
2009-08-21 | (svn r17248) -Fix: add GPL license notice where appropriate | rubidium | |
2009-08-05 | (svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵ | rubidium | |
relatives | |||
2009-07-30 | (svn r16992) -Add [NoAI]: function to clear waypoint(s) in a certain ↵ | rubidium | |
rectangle on the map | |||
2009-05-15 | (svn r16311) -Fix: (Get|Set)TrackBits() is only valid for RAIL_TILE_NORMAL ↵ | frosch | |
and _SIGNALS. | |||
2009-04-21 | (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵ | rubidium | |
this ID' from 'some' strings and replace the string name with something more sensible. | |||
2009-02-19 | (svn r15519) -Add [NoAI]: support for waypoints by adding ↵ | yexo | |
AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList. | |||
2009-02-14 | (svn r15488) -Change [API CHANGE]: Add support for distant-join stations. | yexo | |
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |