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path: root/src/ai/api/ai_rail.hpp.sq
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2010-07-02(svn r20049) -Feature: [NewGRF] Add a railtype flag to disallow level ↵michi_cc
crossings per railtype.
2010-04-09(svn r19591) -Add: [NoAI] AIRail::GetMaxSpeed(RailType) to get the speed ↵yexo
limit of railtypes
2010-03-23(svn r19510) -Codechange: remove superfluous semicolons from *.sq filessmatz
2010-01-29(svn r18955) -Feature: [NoAI] introduce GetBuildCost functions in several ↵yexo
classes to get easier cost estimations before you start building
2009-10-04(svn r17697) -Codechange: coding style in the automatically generated ↵rubidium
squirrel wrapper code
2009-09-08(svn r17471) -Change: when removing a station or waypoint keep the rail ↵rubidium
unless Ctrl is pressed. This makes the behaviour consistent between the two.
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-19(svn r17220) -Fix (r15027): don't ignore white space changes (e.g. alignment ↵rubidium
fixes) in the exporter
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-07-30(svn r16992) -Add [NoAI]: function to clear waypoint(s) in a certain ↵rubidium
rectangle on the map
2009-04-26(svn r16158) -Codechange: fix the string alignment in all .hpp.sq filesyexo
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-02-21(svn r15535) -Fix (r15460, pre noai merge): use '.' as 'any' for squirrel ↵glx
calls typechecking as stated in squirrel docs
2009-02-19(svn r15519) -Add [NoAI]: support for waypoints by adding ↵yexo
AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList.
2009-02-14(svn r15488) -Change [API CHANGE]: Add support for distant-join stations.yexo
2009-02-12(svn r15460) -Fix [NoAI]: don't require an instance to exist in the scope ↵rubidium
for static functions and limit exposure of the internal function GetClassName.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks