Age | Commit message (Collapse) | Author |
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from some AI headers, reducing the include tree
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some headers
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slightly more generic
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AI code
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AIIndustryType::INDUSTRYTYPE_UNKNOWN for AIRail::BuildNewGRFRailStation(). Note that BuildNewGRFRailStation() now checks the passed industry type for validity.
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instead of mixed
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limit of railtypes
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an obstacle in the way.
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classes to get easier cost estimations before you start building
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if a header require a header make it include that header
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unless Ctrl is pressed. This makes the behaviour consistent between the two.
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ERR_PRECONDITION_ERROR for road/rail-crossings
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rectangle on the map
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it's written.
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is either a rail station or rail waypoint tile
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waypoint_func.h
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all over the place when using the more advanced station types.
-Change: make (rail) waypoints sub classes of 'base stations', make buoys waypoints and unify code between them where possible.
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information
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introduce shiny new IsPlainRailTile()
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and _SIGNALS.
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AIRail::Build/Remove RailWaypoint, AIWaypoint and AIWaypointList.
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as a return parameter of GetCustomStationSpecByGrf(), as the index is already known. Saves on an extra loop and an extern...
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see.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
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