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path: root/src/ai/api/ai_order.cpp
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2009-07-10(svn r16785) -Codechange: make ships going to buoys use OT_GOTO_WAYPOINT toorubidium
2009-06-24(svn r16646) -Codechange: rename GetDepotByTile() to Depot::GetByTile()smatz
2009-06-24(svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile()smatz
2009-06-23(svn r16640) -Codechange: move roadstop stuff to separate filessmatz
2009-06-01(svn r16491) -Codechange: Added parentheses around bitwise operators for ↵alberth
code style.
2009-05-23(svn r16397) -Codechange: move GetVehicleOrder/GetLastVehicleOrder into Vehiclerubidium
2009-05-16(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)smatz
2009-05-06(svn r16239) -Fix (r16199): Use the stop/non-stop intermediate orderflags ↵yexo
AIs can give for goto-depot orders
2009-05-02(svn r16199) -Codechange: Pass OrderNonStopFlags also to MakeGoToDepotOrder().frosch
-Fix: 'Go non-stop to nearest depot'-orders did not work wrt. the 'non-stop' part. -Fix: Adding 'Go to nearest depot'-orders did not respect the default setting for 'non-stop'.
2009-04-26(svn r16165) -Add [FS#2801] [NoAI]: several functions to AIOrder to check ↵yexo
the what kind of order an order is. -Fix: AIOrder::GetOrderDestination and AIOrder::GetOrderFlags didn't work on ORDER_CURRENT when the vehicle was loading/leaving in a station.
2009-04-21(svn r16109) -Fix [NoAI]: Make sure AIOrder::GetDestination always returns a ↵yexo
tile belonging to the station
2009-04-21(svn r16108) -Fix [NoAI]: When giving an aircraft a goto-hangar order don't ↵yexo
let it be a normal goto-station order. Note to AI writers: AIOrder.AppendOrder(vehicle_id, AIStation.GetLocation(station_id)) will give a goto-hangar order for helistations (assuming the station sign is at it's default location).
2009-04-20(svn r16107) -Add [NoAI]: AIOF_STOP_IN_DEPOT to the orderflags in AIOrder to ↵yexo
allow stop-in-depot orders
2009-04-20(svn r16106) -Fix [NoAI]: AIOrder::SetOrderFlags always removed "Service if ↵yexo
needed" from goto-depot orders.
2009-04-15(svn r16062) -Fix (r16037): AIOrder::InsertOrder was broken. Default all AI ↵frosch
orders to 'stop at far end'.
2009-03-12(svn r15684) -Add [NoAI]: AIOrder::SkipToOrder().yexo
2009-03-04(svn r15616) -Change [API CHANGE]: Rename AIOrder::ChangeOrder() to ↵yexo
AIOrder::SetOrderFlags().
2009-02-19(svn r15527) -Fix (r15526): A ')' too much.yexo
2009-02-19(svn r15526) -Add [NoAI]: Support for conditional orders.yexo
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-16(svn r15101) -Change [API CHANGE]: more consistant naming for consts:truebrain
INVALID_TOWN_RATING -> TOWN_RATING_INVALID INVALID_TRANSPORT -> TRANSPORT_INVALID INVALID_ORDER -> ORDER_INVALID INVALID_GROUP -> GROUP_INVALID GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/.. MY_COMPANY -> COMPANY_SELF FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks