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path: root/src/ai/api/ai_object.hpp
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2011-05-01(svn r22396) -Document: some AI doxygen stuffrubidium
2011-01-22(svn r21888) -Codechange: remove some unneeded (for the AI header) headers ↵rubidium
from some AI headers, reducing the include tree
2010-01-11(svn r18781) -Codechange: pass the CommandCost to the callback instead of ↵rubidium
whether it succeeded or not. -Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
2010-01-10(svn r18777) -Codechange: remove some unused parameters from a functionrubidium
2009-09-11(svn r17500) -Fix (r16502): The wrong value was restored to ↵yexo
SetAllowDoCommand possible resulting in an AI that wasn't allowed to do any actions
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-06-03(svn r16510) -Doc: silence some (AI) doxygen warnings by adding comments ↵rubidium
about the appropriate things.
2009-02-23(svn r15558) -Cleanup: Remove some unnecessary friend declarations.yexo
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks