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path: root/src/ai/api/ai_object.cpp
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2009-06-01(svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function ↵yexo
called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall. IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
2009-04-25(svn r16151) -Codechange: move some includes around to prevent including ↵yexo
half the AI api in non-noai related code.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-14(svn r15084) -Fix [NoAI] (r15027): by removing the threads for NoAIs, it is ↵truebrain
no longer possible to use DoCommand (even indirect) in AIAbstractList::Valuator().
2009-01-12(svn r15033) -Fix (r15027): silent a warning when compiling without networktruebrain
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks