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path: root/src/ai/api/ai_marine.hpp
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2011-01-22(svn r21888) -Codechange: remove some unneeded (for the AI header) headers ↵rubidium
from some AI headers, reducing the include tree
2010-08-03(svn r20348) -Fix [FS#4004]: [NoAI] Ship depots were constructed along the ↵rubidium
wrong axis
2010-08-01(svn r20288) -Doc: add doxygen string to all GetClassName functions (part of ↵yexo
all AI api classes)
2010-08-01(svn r20284) -Codechange: use ///< for single-line doxygen comments in the ↵yexo
AI code
2010-01-29(svn r18955) -Feature: [NoAI] introduce GetBuildCost functions in several ↵yexo
classes to get easier cost estimations before you start building
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-02-19(svn r15520) -Cleanup [NoAI]: Fix some typos, unify the comment style and ↵yexo
update some documentation since a few enums have been renamed.
2009-02-14(svn r15491) -Change [API CHANGE]: AIMarine::BuildWaterDepot now accepts a ↵yexo
front tile instead of a bool is_vertical (frosch).
2009-02-14(svn r15488) -Change [API CHANGE]: Add support for distant-join stations.yexo
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks