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path: root/src/ai/api/ai_marine.cpp
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2010-01-29(svn r18955) -Feature: [NoAI] introduce GetBuildCost functions in several ↵yexo
classes to get easier cost estimations before you start building
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-06-24(svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile()smatz
2009-06-11(svn r16563) -Fix [NoAI]: AIMarine::AreWaterTilesConnected didn't return ↵yexo
true for bridge head<>neighbouring water tile
2009-06-11(svn r16562) -Revert (r16561)yexo
2009-06-11(svn r16561) -Fix [NoAI]: AIMarine::AreWaterTilesConnected didn't return ↵yexo
true for bridge head<>neighbouring water tile
2009-03-21(svn r15789) -Codechange: Add DiagdirBetweenTiles() and use it.frosch
2009-02-14(svn r15491) -Change [API CHANGE]: AIMarine::BuildWaterDepot now accepts a ↵yexo
front tile instead of a bool is_vertical (frosch).
2009-02-14(svn r15488) -Change [API CHANGE]: Add support for distant-join stations.yexo
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-24(svn r15252) -Fix (r15027): AIMarine::AreWaterTilesConnected() reported ↵frosch
aqueducts being connected with all surrounding tiles. Also add some type safety.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks