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path: root/src/ai/api/ai_map.hpp
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2010-08-01(svn r20288) -Doc: add doxygen string to all GetClassName functions (part of ↵yexo
all AI api classes)
2010-08-01(svn r20284) -Codechange: use ///< for single-line doxygen comments in the ↵yexo
AI code
2009-12-20(svn r18558) -Cleanup (r18557): no need to document TILE_INVALID twicesmatz
2009-12-19(svn r18557) -Fix: (most of) gcc errors when using lto caused by some ↵smatz
structs having different definition in different object files
2009-09-03(svn r17411) -Codechange: silence an ICC compile warningrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-07-31(svn r17006) -Fix (r17005): gcc compile failurerubidium
2009-04-26(svn r16158) -Codechange: fix the string alignment in all .hpp.sq filesyexo
2009-04-01(svn r15910) -Fix [FS#2777]: Clarify that TILE_INVALID is part of AIMap make ↵yexo
doxygen output some documentation for it.
2009-01-16(svn r15101) -Change [API CHANGE]: more consistant naming for consts:truebrain
INVALID_TOWN_RATING -> TOWN_RATING_INVALID INVALID_TRANSPORT -> TRANSPORT_INVALID INVALID_ORDER -> ORDER_INVALID INVALID_GROUP -> GROUP_INVALID GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/.. MY_COMPANY -> COMPANY_SELF FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
2009-01-15(svn r15100) -Add [NoAI]: introduce TILE_INVALID as consttruebrain
2009-01-13(svn r15078) -Fix [NoAI]: AIMap didn't filter its input (Yexo)truebrain
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks