Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-24 | (svn r16643) -Codechange: replace GetStationByTile() by Station::GetByTile() | smatz | |
2009-05-22 | (svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and ↵ | smatz | |
GetActiveCompanyCount(), use PoolItem::GetNumItems() instead | |||
2009-05-17 | (svn r16327) -Codechange: replace IsValidPoolItemID(index) by ↵ | smatz | |
PoolItem::IsValidID(index) | |||
2009-05-16 | (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) | smatz | |
2009-02-23 | (svn r15563) -Change [API CHANGE]: Remove AIIndustry::GetMaxIndustryID(). | yexo | |
2009-02-14 | (svn r15485) -Change [API CHANGE]: Split AIIndustry::HasHeliportAndDock and ↵ | yexo | |
GetHeliportAndDockLocation in HasHeliport/HasDock and GetHeliportLocation/GetDockLocation. | |||
2009-02-14 | (svn r15483) -Change [API CHANGE]: Remove AIIndustry::GetProduction, use ↵ | yexo | |
AIIndustry::GetLastMonthProduction instead. | |||
2009-01-31 | (svn r15299) -Cleanup: remove many redundant includes | smatz | |
2009-01-23 | (svn r15244) -Fix (r15027): The station tile of an oilrig-like industry is ↵ | frosch | |
not neccessarily the first industry tile. | |||
2009-01-23 | (svn r15241) -Fix (r15027): NoAI API was not aware of certain newindustries ↵ | frosch | |
'features'. | |||
2009-01-17 | (svn r15123) -Fix [NoAI]: 'const char *' implies that the return value ↵ | truebrain | |
should not be free'd, which is should .. so make them 'char *' | |||
2009-01-13 | (svn r15073) -Fix (r15067) [FS#2532]: Default copy constructors don't ↵ | peter1138 | |
necessarily do what you want. Instead of creating one, we now pass a pointer around as that avoids additional allocations. | |||
2009-01-13 | (svn r15067) -Fix [FS#2531]: Possible compiler bug, alleviated by using ↵ | peter1138 | |
SmallVector instead of using std::set. SmallVector does everything needed anyway. | |||
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |