Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-14 | (svn r15487) -Change [API CHANGE]: Remove the never implemented function ↵ | yexo | |
AIEventVehicleCrashed::CloneCrashedVehicle. | |||
2009-02-12 | (svn r15460) -Fix [NoAI]: don't require an instance to exist in the scope ↵ | rubidium | |
for static functions and limit exposure of the internal function GetClassName. | |||
2009-02-05 | (svn r15360) -Fix: Flooding vehicles did not trigger an AI event. | frosch | |
2009-02-05 | (svn r15359) -Add [NoAI]: AIEventVehicleCrashed::CRASH_RV_UFO, ↵ | frosch | |
AIEventDisasterZeppelinerCrashed and AIEventDisasterZeppelinerCleared as aliens accepted NoAIs as competing life-form. | |||
2009-02-05 | (svn r15358) -Add [NoAI]: AIEventVehicleCrashed::GetCrashReason() | frosch | |
2009-01-25 | (svn r15270) -Change [API CHANGE]: remove AIEventTest | glx | |
2009-01-12 | (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵ | truebrain | |
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks |