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path: root/src/ai/api/ai_engine.hpp.sq
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2010-01-02(svn r18687) -Add [NoAI]: AIEngine::IsBuildable to check if you can build a ↵yexo
certain engine. -Change: AIEngine::IsValidEngine will now also return true when you have at least one vehicle of that type even if you can't build it anymore.
2009-10-04(svn r17697) -Codechange: coding style in the automatically generated ↵rubidium
squirrel wrapper code
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-07-31(svn r17014) -Add [NoAI]: AIEngine::GetDesignDateyexo
2009-02-21(svn r15535) -Fix (r15460, pre noai merge): use '.' as 'any' for squirrel ↵glx
calls typechecking as stated in squirrel docs
2009-02-19(svn r15524) -Add [NoAI]: AIEngine::GetPower, AIEngine::GetWeight and ↵yexo
AIEngine::GetMaxTractiveEffort.
2009-02-12(svn r15460) -Fix [NoAI]: don't require an instance to exist in the scope ↵rubidium
for static functions and limit exposure of the internal function GetClassName.
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks