Age | Commit message (Collapse) | Author |
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query statistics about a town regarding its growing
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Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen)
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operations for the current tick
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too long
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performance information (Morloth)
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for uniform stations has been broken for over a year
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possible values so AIs can detect a temporaral refusal from an industry to accept some cargo type
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Order)" orders.
[NoAI] -Change: AIOrder::GetOrderFlags returns AIOrder::AIOF_INVALID for void orders.
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AIIndustryType::INDUSTRYTYPE_UNKNOWN for AIRail::BuildNewGRFRailStation(). Note that BuildNewGRFRailStation() now checks the passed industry type for validity.
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crossings per railtype.
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and bridges
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changelog
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of a road vehicle.
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add IsEnd() instead.
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Haiku (jrepan)
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location of trains in a rail station
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when building a station could be incorrect (missing a cargo)
-Change [NoAI]: AITile::GetCargoProduction now returns the number of producers and not the number of tiles of producers.
-Fix [NoAI]: AITileList_IndustryProducing would omit some tiles for at which a station would get cargo.
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AIWaypoint::HasWaypointType().
-Change: [NoAI] Constructor of AIWaypoint now takes a WaypointType to also handle buoys.
-Remove: [NoAI] AIBuoyList.
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AIWaypoint
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certain engine.
-Change: AIEngine::IsValidEngine will now also return true when you have at least one vehicle of that type even if you can't build it anymore.
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depot orders
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duplicate or AIOrder.SkipToOrder
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a specific depot
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