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path: root/src/ai/api/ai_bridge.hpp
AgeCommit message (Collapse)Author
2011-11-29(svn r23354) -Codechange: move all src/ai/api/ai_*.[hc]pp files to ↵truebrain
src/script/api/script_* (Rubidium)
2011-11-13(svn r23210) -Codechange: generate the GetClassName function for the AI ↵rubidium
classes programmatically
2011-11-12(svn r23201) -Doc: [NoAI] Hide all contents of AIObject from the API ↵yexo
documentation as AIs were never able to use it anyway
2011-01-22(svn r21888) -Codechange: remove some unneeded (for the AI header) headers ↵rubidium
from some AI headers, reducing the include tree
2010-08-01(svn r20288) -Doc: add doxygen string to all GetClassName functions (part of ↵yexo
all AI api classes)
2010-05-22(svn r19881) -Fix [FS#3827]: pay for the rail/road when constructing tunnels ↵rubidium
and bridges
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-08-05(svn r17075) -Codechange: rename ~750 strings to be more uniform with their ↵rubidium
relatives
2009-04-21(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had ↵rubidium
this ID' from 'some' strings and replace the string name with something more sensible.
2009-03-28(svn r15875) -Add: AIBridge::GetBridgeID() so AIs can get the type of bridge ↵yexo
that are already build.
2009-02-19(svn r15520) -Cleanup [NoAI]: Fix some typos, unify the comment style and ↵yexo
update some documentation since a few enums have been renamed.
2009-02-14(svn r15490) -Change [API CHANGE]: Remove AIBridge::GetYearAvailable. ↵yexo
AIBridge::IsValidBridge now only returns true for available bridges.
2009-02-01(svn r15307) -Fix: AIVehicle::GetCurrentSpeed() should also use km-ish/h ↵frosch
instead of mph. (Documentation by Rubidium)
2009-01-17(svn r15123) -Fix [NoAI]: 'const char *' implies that the return value ↵truebrain
should not be free'd, which is should .. so make them 'char *'
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks