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path: root/src/ai/api/ai_bridge.cpp
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2010-11-10(svn r21142) -Codechange: replace magic bridge length constants with proper ↵rubidium
constants (uni657)
2009-11-28(svn r18330) -Cleanup: remove some unneeded includesrubidium
2009-11-07(svn r18005) -Codechange: Convert the Prices struct into an array and an enum.frosch
2009-10-04(svn r17693) -Cleanup: remove some unneeded includesrubidium
2009-08-21(svn r17248) -Fix: add GPL license notice where appropriaterubidium
2009-07-29(svn r16986) -Fix [NoAI]: AIBridge::GetPrice returned incorrect valuesyexo
2009-06-05(svn r16520) -Fix [NoAI]: Make sure AIBridge::BuildBridge returns what the ↵yexo
documentation says it does (r16244 for AIBridge)
2009-03-28(svn r15881) -Fix (r15875): add an explicit cast so some compilers stop ↵yexo
complaining.
2009-03-28(svn r15875) -Add: AIBridge::GetBridgeID() so AIs can get the type of bridge ↵yexo
that are already build.
2009-03-21(svn r15789) -Codechange: Add DiagdirBetweenTiles() and use it.frosch
2009-03-14(svn r15711) -Codechange: lots of whitespace cleanup/fixesrubidium
2009-02-14(svn r15490) -Change [API CHANGE]: Remove AIBridge::GetYearAvailable. ↵yexo
AIBridge::IsValidBridge now only returns true for available bridges.
2009-02-01(svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions.frosch
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-26(svn r15277) -Fix (r15027): Building bridges in AITestMode always returned ↵Yexo
false.
2009-01-17(svn r15123) -Fix [NoAI]: 'const char *' implies that the return value ↵truebrain
should not be free'd, which is should .. so make them 'char *'
2009-01-16(svn r15101) -Change [API CHANGE]: more consistant naming for consts:truebrain
INVALID_TOWN_RATING -> TOWN_RATING_INVALID INVALID_TRANSPORT -> TRANSPORT_INVALID INVALID_ORDER -> ORDER_INVALID INVALID_GROUP -> GROUP_INVALID GROUP_ALL/DEFAULT -> ALL/DEFAULT_GROUP VEHICLE_RAIL/ROAD/.. -> VT_RAIL/ROAD/.. MY_COMPANY -> COMPANY_SELF FIRST/LAST/INVALID_COMPANY -> COMPANY_FIRST/LAST/INVALID
2009-01-12(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to ↵truebrain
see. NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks